1980 SHIVER
AND SHAKE Annual had a price tag of £1.25 and was 144 pages thick.
Contents: Sweeny Toddler (by Tom Williams), Percy
the Peacemaker (5 reprints but I don’t know where from), The Chumpions
(4 reprints from COR!!, artwork
by Peter Davidson), Toby’s Timepiece (2 stories, 6 pages long each), Horrornation
Street (a 3-pager by Tom Williams), Shake (by Terry Bave), Forest
Legion (a 6-pager by a new artist), Shiver (2 episodes by
Terry Bave), Tough Nutt and Softy Centre (a 3-pager and a 2-pager by Norman
Mansbridge), Freddie Fang the Werewolf Cub (6 reprints from COR!!, art by
Reg Parlett), Frankie Stein (a 4-pager and a 3-pager by John Geering), The Desert
Fox (2 episodes by Terry Bave), Ghoul Getters Ltd (2 episodes by
Trevor Metcalfe), Blunder Puss (2 episodes by Jim Crocker), The Haunts of Headless Harry
(3 reprints from SMASH!, artwork by Mike Lacey), The Duke’s Spook (2
episodes), The Shake Squad (4 reprints of The Lion Lot from LION
comic, artwork by Leo Baxendale), Grimly Feendish (a 7-pager by Paul
Ailey), Clever Cloggs (two 4-page quiz-strips
by Les Barton), Moana Lisa (by Peter Davidson), The Hand, Lolly
Pop (one by Sid Burgon, looks like a reprint, and a 3-pager by Reg
Parlett), Wizard Prang and Demon Druid in Wiz War! (3 reprints from
SMASH!/POW!), Webster (a 4-pager an unknown artist and a 2-pager by Terry
Bave), Doc Hoot (by Alan Rogers), Tommy’s Magic Telescope (a 4-pager by Cliff
Brown), Ding Dong Spells – Whacky Witch v. Fairy
Godmother (reprint from WHIZZER AND CHIPS), Creepy Car (a 3-pager by
Jim Crocker), Moving House (8 pages by Steve
Bell), Sports School (a 4-pager by Jim Watson).
Two 'new' old
strips were added to the lineup of reprints:
Chumpions was from COR!! (you can read a review in my COR!!
series HERE) and Ding Dong Spells – Whacky Witch v. Fairy Godmother from WHIZZER
AND CHIPS of the mid-70s.
Paul Ailey
contributed a nice Grimly Feendish story in which the rottenest crook in the World
devised and implemented a clever and elaborate scheme for pinching customers
from the town’s big stores that had a Santa’s grotto at Xmas. First, he made a
store owner an offer he couldn’t refuse and took over his business in exchange for an “I.O.U.”
note for 10 pounds.
Then he had the Mad Professor build him four radio-controlled
robot Santas and put them into work in competitors’ stores so that they would
upset all the customers and drive them away, and they would all come to Grimly’s
store. Quite a plot, isn’t it? All goes to plan until the robot Santas return
to Grimly’s store and irritate a few costumers there. Grimly wants to escape
with the cash but the sledge is too heavy for the deer to pull because the four
Santas are also there. Grimly gets rid of the excess weight by discarding three
of the four robots but the fourth Santa gets upset at the way Grimly has treated his friends so he throws the crook out of the sledge and Grimly lands
straight in a cop shop where cops are celebrating Christmas.
There are not
one but two stories of Toby’s Timepiece in this Annual. In
the first tale (a really messy one, if you ask me) the magic watch transports Toby
50 thousand years into the future where he helps the law catch some wanted
criminals, gets rewarded with gold money of the future and makes a narrow escape
back to his own time when the law guards realise that Toby himself is wanted
for attacking the “law master” (a kind of computer super-judge). In the second
story the timepiece takes Toby back to the days of the Wild West where the boy helps
the sheriff arrest a gang of bank robbers led by Sheriff’s deputy. In the
earlier stories Toby appeared to have learnt to operate the timepiece but in
this annual we are told that “Toby never knew when the timepiece was going to
work … so he kept it with him all the time, just in case”. If I was in his
shoes and had experienced all those weird and dangerous adventures depicted in
the earlier annuals and holiday specials, I’d have probably thought twice
before carrying it around…
In the two
episodes of Frankie Stein Prof. Cube tries to get rid of Frankie by using two
new inventions – anti-gravity paint in the first story and vanishing cream in
the second. Too bad the vanishing cream also has the effect of making things
grow to enormous size which means destruction to Mildew Manor.
The tale
of The
Forest Legion is illustrated by a new artist, so Mazza’s signature in
the last panel of the episode in the previous Annual must have signified his
bye-byes. This time the legionnaires foil a kidnap plot, although the Major who
is kidnapped was mean to them when they first met him.
In the two
stories of Ghoul Getters Ltd Dad and Arnold have to deal with a ghostly
court jester and a ghostly damsel in distress. Both spooks are put to a good
use in the end:
Enough about
those familiar characters, let’s take a look at the new features. Clever
Cloggs is quite an innovative blend of a comic strip and different
puzzles, here is one of the two instalments by Les Barton that were included in
this 1980 SHIVER AND SHAKE Annual:
Doc Hoot starts
without much introduction but it looks as if the Doc is yet another adventure-seeking
random time-hopper, who travels with the aid of his weird pogo-stick
contraption. In this story Doc Hoot helps poor King Richard regain his
self-confidence by presenting him with a recording of a lion’s roar. That’s
how the king becomes known as the Lionheart… Art by Alan Rogers.
Tommy’s
Magical Telescope is about a boy who owns a magic telescope.
If Tommy looks at things through one end they get smaller, and if he looks at them
through the opposite end, they get bigger. In this episode Tommy uses the telescope on a
practical joker to teach him a thing or two. The set is illustrated by Cliff
Brown whose style appears to have changed a great deal since the days of Timothy
Tester in WHIZZER AND CHIPS…
Moving
House tells the story of the Hardy family (Mom, Dad, Grandpa and
three kids – Denise, Sidney and Billy) who have moved into an old house. Denise
and Sidney discover a grand-father clock in the attic and fiddle with in
without realising that it’s a time-machine. They soon find out that it is, when
they are attacked by a mammoth, but the kids are an adventurous type so they
continue playing with the dials. The time machine operates in such a way that
it transports the entire house, hence the title ‘Moving House’. The second journey takes the Hardies to the
past where the press gang take Dad and Billy for recruits for the Navy. The
story has a happy ending but instead of returning to their own time, the
Hardies find themselves in the days of industrial revolution. A couple of
local kids take Denise and Sidney down to a coalmine where the overseer makes
them work hard pushing carts. Next day they are very happy to be back in the
twentieth century and come top in history… Nice artwork by Steve Bell...
For dessert,
here is a complete episode of Sweeny Toddler by Tom Williams: