1) In the opening episode in COR dated 6th January,
1973 (issue No. 136) Lord Lolly gives the Goodies a job – he tells them to go
to Africa and bring him back a load of wild animals because his stately home is
the only one in the district that doesn’t have a safari park. Instead of going
to Africa the Goodies kidnap animals from the zoo but end up in a cage in Lord
Lolly’s safari park.
2) The Goodies invent a thing which removes
noise. 13th January, 1973 (issue No. 137)
3) The Goodies train for a boxing
championship match. 20th January, 1973 (issue No. 138)
4) The Goodies start a Lost and Found office
in their home. 27th January, 1993 (issue No. 139)
5) The Goodies wear kilts and take part in
Highland Games. 3rd February, 1973 (issue No. 140)
6) The Goodies start a free winter sports
centre (because many people can’t afford to go abroad for a skiing holiday) but
fail spectacularly. 10th February, 1973 (issue No. 141)
7) The Goodies entertain the queues waiting
to see the doctor. 17th February, 1973 (issue No. 142)
8) The Goodies are broke and ride into town
to advertise. 24th February, 1973 (issue No. 143)
9) The Goodies sample Health Farm Holiday. 3rd
March, 1973 (issue No. 144)
10) The Goodies clean up the town from litter.
10th March 10, 1973 (issue No. 145)
11) The Goodies save Britain from a power-mad
scientist who has invented a shrinking ray and is holding the country to
ransom. 17th March, 1973 (issue No. 146)
12) The Goodies play Three Musketeers in a new
film production. 24th March, 1973 (issue No. 147)
13) The Goodies are assigned to deliver vital
information to MI13 ½ secret headquarters. 31st March, 1973 (issue No. 148):
14) The Goodies try to bring back the sense of values in people but are fined
for violating parking rules and then accidentally help the police to catch a
notorious criminal. 7th April, 1973 (issue No. 149)
15) The Goodies invent a time machine and travel back in time; they even meet
Jasper the Grasper and land up on the back of a dinosaur. 14th April, 1973 (issue
No. 150)
16) The Goodies help in staging International Easter Sport. 21st April, 1973 (issue
No. 151).
17) The Goodies travel to Sahara to look for Dr. Livingrock who disappeared 25
years ago. 28th April, 1973 (issue No. 152).
18) The Goodies fetch the engine so that the local train branch line can be
opened. 5th May, 1973 (issue No. 153)
19) The Goodies travel to search for Aladdin and his magic lamp. 12th May, 173 (issue
No. 154)
20) The Goodies go door-to-door selling brooms. 19th May, 1973 (issue No. 155)
21) The Goodies start a local newspaper The Goodies Gazette. 26th May, 1973 (issue
No. 156)
22) An artist hires the Goodies to deliver his paintings to the gallery because
a gang of rival artists are out to steal them so that they can have their work
exhibited instead. 2nd June, 1973 (issue No. 157)
23) Farmer hires the Goodies as rainmakers. 9th June, 1973 (issue No. 158)
24) The Goodies go on holiday to the seaside and are hired to find the pier
that’s disappeared. 16th June, 1973 (issue No. 159)
25) The Goodies are hired to get rid of a ghost that haunts a country house. 23rd
June, 1973 (issue No. 160)
26) The Goodies set on a mission to revive traditional British summer holidays
and get holiday makers to travel to the British seaside instead of going abroad.
30th June, 1973 (issue No. 161)
27) The Goodies are persuaded to be rodeo riders. 7th July, 1973 (issue No. 162)
28) The Goodies sell ironing boards for surfboards to British holiday makers on
the coast of the English Channel. 14th July, 1973 (issue No. 163),
29) The Goodies try out their boring machine and meet a gang of crooks who call
themselves Escapologists. 21st July, 1973 (issue No. 164)
30) The Goodies move an old equestrian statue to a new site. 28th July, 1973 (issue
No. 165)
31) The Goodies track down an escaped abominable snowman. 4th August, 1973 (issue
No. 166)
32) The Goodies set out on a mission to rescue Princess Nockness who is held
captive in Sheikh Mustapha’s harem. 11th August, 1973 (issue No. 167)
33) The Goodies are on a mission to rescue a bloke marooned in the south seas. 18th
August, 1973 (issue No. 168)
34) The Goodies dive looking for treasures. 25th August, 1973 (issue No. 169)
35) The Goodies assist Wuzzy Wiz the master magician in his magic act. 1st September,
1973 (issue No. 170)
36) Manager hires the Goodies to make Gentle George the wrestler angry enough
to flatten his opponent in tonight’s match. 8th September, 1973 (issue No. 171)
37) The Goodies join the country’s first astronaut training programme. 15th September,
1973 (issue No. 172)
38) The Goodies help Colonel Swamplimper trace the source of the river Ooze. 22nd
September, 1973 (issue No. 173)
39) The Goodies are commissioned to re-decorate a hut that the Army’s taken
over. 29th September, 1973 (issue No. 174)
40) The Goodies set on a mission to trace down a phantom barber. 6th October,
1973 (issue No. 175)
41) The Goodies try to win a prize of 1,000 pounds for flying the Channel on a
man-powered aeroplane. 13th October, 1973 (issue No. 176)
42) The Goodies take up the task of attracting more people to the town park by
staging a show. 20th October, 173 (issue No. 177):
43) The Goodies test the time machine at the request of its inventor Prof.
Crankhandle. 27th October, 1973 (issue No. 178)
44) A gangster uses his gun to persuade the Goodies to be Baddies and help him
pull some jobs while his gang are in jail. 3rd November, 1973 (issue No. 179)
45) The Goodies take up the task of guarding a dog from a rival owner who is
trying to stop him winning the big prize at the dog show. 10th November, 1973 (issue
No. 180)
46) The Goodies examine some young trees that don’t look very well. 17th November,
1973 (issue No. 181)
47) The Goodies fulfill their duty to provide means to a company of hungry
soldiers arriving back from manoeuvres. 24th November, 1973 (issue No. 182)
48) The Goodies fell under the spell of a vicious hypnotist Dr. Hypno who turns
them into Baddies and tells them to cause havoc in Cortown, rob a jeweler and
bring the loot back to him. 1st December, 1973 (issue No. 183)
49) The police ask the Goodies to capture the Baddies from the previous week’s
episode. 8th December, 1973 (issue No. 184)
50) The Goodies go to the woods to deal with a loose dragoon. 15th December,
1973 (issue No. 185)
51) The Goodies help Cinderella get to the ball. 22nd December, 1973 (issue No.
186)
52) Santa’s reindeer have escaped so the Goodies deliver Christmas presents for
him and are declared national heroes. Last episode in the issue dated 29th December,
1973 (issue No. 187).
In the 4-page episode in COR!! 1974 annual the Goodies save an airshow by
providing their new wizard-fuel Goody Goo and earn themselves a reputation of
good flying stunt men in the process.
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Grom COR!! issue dated 3rd November, 1973 (No. 179) |