welcome and enjoy!

Hi and welcome to my blog about comics from other people’s childhood! It is dedicated primarily to British humour comics of the 60s and 70s. The reason they are not from my childhood is simply because I didn’t live in the UK back then (nor do I live there now). I knew next to nothing about them until fairly recently but since then I’ve developed a strong liking for the medium and amassed a large collection, including a number of complete or near complete sets. My intention is to use this blog as a channel for sharing my humble knowledge about different titles, favourite characters and creators as I slowly research my collection.

QUICK TIP: this blog is a sequence of posts covering one particular comic at a time. The sequence follows a certain logic, so for maximum results it is recommended that the blog is read from the oldest post up.

Copyright of all images and quotations used here is with their respective owners. Any such copyrighted material is used exclusively for educational purposes and will be removed at first notice. All other text copyright Irmantas P.

Showing posts with label Ken Reid. Show all posts
Showing posts with label Ken Reid. Show all posts

Thursday, April 2, 2020


This is part two of my summary of 'Speck’s Inventions' by Ken Reid. You can revisit Part One HERE.

NOTE: All images included below have been scanned from photocopies of newspaper clippings, so quality leaves a lot to be desired, but they can be clicked to enlarge and are perfectly viewable and readable.

...The enemy attack begins. Batmen use paralysis guns which render the target unable to speak or move for 24 hours. Fudge is about to fire Prof. Honk’s new weapon on the invaders but notices something which causes him to freeze with horror:

Fudge dives from the wall to save his companion and the two little adventurers are reunited. Together, they swim back to Happy Island. The islanders capture the elves and put them on trial. The jury pronounces them guilty of treason and the judge issues their sentence:

The Forest of Doom is a dangerous place:

As they settle in for the night, Fudge and Speck light a fire and make a fascinating discovery:

Fudge knows that batmen are terrified of laughter. The elves realise the withered flower contains the same chemical agent as Speck’s giggle-gas, and can be used to defeat the enemy. They set off to search the Forest of Doom for the spot where the Flower of Happiness still flourishes.  They get attacked by a giant insect:

…but soon discover the field full of the flowers, and start gathering them:

They meet a little batman named Dumpy who has injured his wing but seems to be well behaved:

Weeks pass by, and the stack of the precious flowers keeps growing. The elves still have doubts about Dumpy’s loyalty, until he gets a chance to prove himself:

The three companions decide that their first order of business is to rescue King Kipolas from captivity. Once the dangerous and thrilling mission is completed and King Kipolas is safe, Speck applies a light to the bundle of dried flowers, and the smoke thwarts the monsters for now:

… but they quickly recover and start firing explosive marbles at the four companions.

The pals use some more of the dried plants to smoke the batmen out of the castle. Dumpy sneaks inside and steals a few sacks of the new explosives. He carries them out of the fortress, leaving a trail of the ‘bullets’ to the castle’s main ammunition depot. They use the explosive marbles to build a replica of King Kipolas, and this is what happens when the batmen open fire on the dummy:

Happiness reigns again on Happy Island:

The two heroes want to go home to Pixie Village. They take a secret underwater tunnel which leads straight to the ship graveyard at the gates of Happy Island. They pick a fairly sound ship and King Neptune helps them get back to Barnacle Bay. The voyage is a bit rough…

Upon reaching Barnacle Bay, they find out that the Laughing Rock is whole again, indicating that things are back to normal on Happy Island.

The panels below tell us what happened to Dumpy:

Realising that their exciting adventure has ended, Fudge and Speck spend a night at a pleasant little lodging house:

… and take the first train to Pixie Village in the morning:


In my opinion, the story is a bit eclectic, and not as good as The Magic Book that I covered before. I get an impression Ken didn’t have a clear vision of where the story will go when he started it, and I am puzzled about the choice of the name of the tale - 'Speck’s Inventions' - because Speck only made two of those at the beginning. Anyway, it’s a nice piece of fantasy by young Ken Reid, which I very much doubt we will ever see collected together.

Hopefully, you have enjoyed reading the summary. I have 7 more Fudge stories by Ken Reid (not including the ones reprinted in book form), and will cover them here in due course.

Monday, March 30, 2020


Last year a fan of Ken Reid sent me Xeroxed copies of a few complete Fudge and Speck stories that he collected from The Manchester Evening News. Some time ago I composed a 2-part illustrated summary of Fudge and The Magic Book – story No. 26 of the series (you can view the summary HERE and HERE), and now it’s time for another one.

Speck’s Inventions was the second story of the series. It was 899 panels long and ran between 12th May, 1947 and 1st May, 1948. Reprints appeared in The Manchester Evening News between 26th January, 1974 and 28th June, 1975. 

Here are the opening panels, colourised nicely by John Ridgway:

NOTE: The rest of the scans are from photocopies of newspaper clippings, so quality leaves a lot to be desired, but all the images can be clicked to enlarge and are perfectly viewable and readable. 

Working in secret in a wooden shed by the river, Speck builds a whale-shaped pedal-powered submarine and tests it in the quiet country river, destroying a bridge and frightening an old lady in the process.

Fudge has his suspicions that the mysterious creature might have to do with Speck, and confronts his mate about it. Speck tells Fudge all about his new invention, aptly named Moby Dick, and invites Fudge to go on a holiday cruise together.

At this point, the story flies off on a tangent as Speck cooks up another invention – Giggle-Gas laughing vapour. His idea is to use it to cheer up a gloomy photographer whose custom is in shambles because his doleful countenance always makes people turn out looking miserable in the pictures.

A mix-up occurs as Speck and Fudge add the ingredients:

Speck’s concoction ruins the photo-shoot of an all-cure pill advert, and sends the customer into rage.

Realising that it was all Speck’s fault, the fuming entrepreneur chases the two elves. They rush to the submarine and their voyage begins.

The submarine sails down the river and reaches Barnacle Bay in the sea where Speck and Fudge see the Laughing Rock.

An old sailor tells them the legend of how the rock came to be, and this is how they first hear about the mysterious Happy Island and its inhabitants:

Later that morning they find an earthenware vessel containing an SOS message signed by the people of Happy Island. They also discover that the Laughing Rock has just fallen in a thunder storm, and according to the legend, this means that the happiness on Happy Island was broken…

They sail off in search of the island. During their arduous voyage the two elves survive an encounter with a pirate galleon:

… and then a sea serpent:

… but run out of luck when ‘Moby Dick’ is harpooned and sunk by a whaling ship:

Fudge and Speck build a crude raft which takes them to a ship graveyard. There they meet a bathing mermaid who tells them they are at the gates of Happy Island, and then takes a sudden leave frightened away by a large black creature winging its way overhead. 

The entrance to the gates of Happy Island is guarded by a huge whirlpool which sucks in the elves’ raft, and the two pals are separated:

Fudge emerges from a hole in the side of a towering cliff and lands in a river below. After some reconnaissance, Fudge draws this plan of the island and its fortifications:

Miles of forest stretch to the left of the river. There is a high crag surmounted by a turreted castle in the distance, and it looks like it is inhabited by sinister bat-like creatures: 

Fudge sees a small party of armour-clad soldiers entering the fortifications though a secret face-shaped gate, and sneaks into Happy Island after them…

Speck is stranded too, but he decides to look for help in the turreted castle. Before long he is plucked from the ground by a huge flying creature which takes him straight to the castle:

Meanwhile, Fudge disrupts a ceremonial gathering of the Happy Islanders and is captured by temple guards:

It turns out Happy Island is at war. The king’s adviser believes Fudge is an enemy spy and locks him up in a cold dark cell with another prisoner…

… In the turreted castle amidst the forest, Speck faces Klun – the leader of the evil batmen, who accuses the lad of spying for the other side. The monsters plan to attack Happy Island in a few days’ time, and they have an idea how to use Speck to achieve their evil ends. Klun throws Speck in a prison cell where he meets Kipolas – King of Happy Island, whom the ‘black-hearted’ batmen hold for ransom. Kipolas tells Speck the whole story:

In the meantime on Happy Island, Fudge finds out his cellmate is one of the batmen:

Fudge accidentally discovers that the creatures get petrified with fear when they hear the sound of laughter:

The batman is not very smart and Fudge easily tricks him into helping him to escape. He meets Professor Honk – inventor of a new war weapon to fight the batmen. Professor doesn’t think Fudge is a spy-type, and comes up with a plan to prove his innocence:

Prof. also tells Fudge about the Flower of Happiness whose ornaments Fudge has seen in the temple:

Part two of the summary will follow soon...

Friday, January 31, 2020


In 1977 IPC were again generous with their WHOOPEE! pull-outs – as many as 15 issues had something special in them.

The first two numbers (1st and 8th January) had a pull out calendar. 

This is how the calendar was advertised in the last issue of 1976: 

Ken Reid made it up to the readers for being unavailable to draw the previous year’s calendar, and contributed this impressive 2-part poster, with an evil-looking Sun and a spooky planet for each month. 

Assembly instructions were included with the second part of the calendar:

WHOOPEE! issue cover dated 12th February, 1977 had the Mini-Sampler of Whoopee!'s Companion Comic Whizzer and Chips. The 8-page mini booklet was all black and white and featured Shiner, Odd-Ball, Fuss Pot, Joker, Sid’s Snake, Hover Boots, Sweet Tooth and Tiny Tycoon. Here’s the front cover of the issue, followed by two sample pages of the booklet:

The issue of 11th June 1977 featured the Silver Jubilee Parade poster. 

The poster was advertised in the previous week’s edition:

… and showed a cheery crowd of WHOOPEE!’s stars marching along the street, waving their Union Jacks, etc. to the joy of the kids feasting at the tables on the sidewalk.  See how many strip characters you can spot :) A beautiful piece by Robert Nixon and one of my favourite WHOOPEE! posters (click to enlarge):

In the four issues from 25th June till 16th July, 1977 readers were offered an opportunity to give Bumpkin Billionaires a run for their money by playing the Bumpkin Billionaires' LOOSE YER LOT game.

Each of the first three issues had one part of the game printed in colour on the centre pages, and a page of white and blue cards:

The rest of the cards were printed on the centre pages of the fourth issue that also included instructions how to assemble and play the board game:

The next issue (23rd July, 1977) had this advert:

Thus, having taken a short break of just one week after the 'Loose Yer Lot' game, WHOOPEE! came up with a series of 4 pull-outs included in the issues cover-dated from 30th July till 20th August, 1977. They were quiz booklets on the four different subjects of TV, Pop, Sports and Animals. The front, back and centre pages of the 8-page booklets were in colour, while the rest were in b/w. 

Answers to all 4 quiz books were printed in the issue of 20th August, 1977 which had the last booklet. 

In the autumn of 1977 WHOOPEE! offered cut-out masks in the three consecutive issues of 8th, 15th and 22nd October. Here’s the advert of the first one:

All the three masks, drawn and signed by Brian Walker, were printed on the centre pages of the comic and appeared on front covers next to WHOOPEE! logo. 

By the way, WHOOPEE! issue cover-dated 22nd October 1977 was the last one with Bumpkin Billionaires as the cover stars – they were ousted by Sweeny starting from next week. 

Characters are © Rebellion Publishing Ltd 

And while you’re here, I would like to remind you that my promotion for the POWER PACK OF KEN REID is still on. Get your copies of the books and BONUS FREE PRINTS on eBay or from my online shop HERE!